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Is there a way to return to a map I generated?

Amazing work.
Was trying to do a more spread out city/town.
Less dense buildings, is there a setting to help with that?
Many Thanks.

This has been a life saver so many times already for me. Have been in need several times to have a city map for one of my prototypes and this created them for me in mere seconds without being the same over and over again. Well done!

I just found this--looks amazing!

I'm interested in generating smaller towns, with less density. I couldn't quite find the right mix of settings to get there.

This is an awesome tool.

Nice Work :) i am working on Wave collapse function at this time (i am developer) ... could you explain the function what are u using? perlin noise? how to make citys like yours? regards

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Love this tool, it saves me so much time for a game I run it's unreal. I would say that for my use case (generating a large city map that needs to be consistent for my players) it can be very difficult to get smaller maps of individual sections of the larger city. A fully zoomed out .png is great for an overview, but the fine details which come through fine in the generator are lost even at the highest resolution download available, and I generally have to resort to recreating the layout by hand which is rather tedious, especially since the generator renders down to that level of detail already.

An option to divide a map into a grid and download each section as an individual high resolution .png file to better capture the details would be amazing. Right now you can sort of do it manually when the generator feels like cooperating, panning while zoomed and downloading sections of a map, but it can get sloppy, and a way to do that automatically would be wonderful.

I have no idea how feasible that would be to implement, but if it is possible it would be an incredible tool to have.

It works great!

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Love it! I have a recommendations, if I may?...
1-Please make a standalone (downloadable/offline) version.

Now if there was a way to merge this with dungeonscrawl it would be excellent for making rpg villages, towns and cities in a fantasy/sci-fi or other types of genres

Thank you.

Question.

How do I get a map of the area I want?

please, let me know

This plugin is very useful to me.

Thank you!

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This is an amazing tool. I just wish we had the ability to customize the water how we wish (like creating an island for instance) this could maybe be done by allowing direct access to the tensor field to delete specific spots on it

Fantastic tool. The incredible detail and being able to zoom right in, is simply amazing. 

Feature Request 1# What about an optional for overlay for a grid (optional square or hex) which could also generate unique hex/grid numbers in the center (being another layer/option in itself) that could have some color & size parameters with it too. This would be great for tabletop or solo RPG gamers where players could explore a city etc. 

Feature Request 2# Also similar to another request i see here, what about an option to display on the corner of the map the population number. This could be based off number of residential buildings generated. This would help a lot if the map is used for a game where you want to give a realistic est of how many people live in the city.

how do i expand map size ?

v6p9d9t4.ssl.hwcdn.net took too long to respond. How do I fix this? 

The speed of generation is phenomenal considering its web only

This is pretty fantastic! I was wondering if there was a way to spit the parameters out into the URL with each change, or some other method for the user to save/load a configuration.

If that was possible, people might be able to

  1. Come back to the exact configuration
  2. Share a map to allow others to tweak
  3. Create a "save state" of sorts allowing for Undo actions (i.e. 'navigate back')

Really awesome great stuff you have here!

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Say, is it possible to put the number of inhabitants of the city in the generated map?

At least, does the number of people in the city affect the map?

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Thank you so much for this! I've been needing something like this to help develop a campaign for tabletop Shadowrun! You have no idea how game changing this is for me!

<3 <3 <3

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круто!

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I play a crap ton of City Skylines. This has given me actually city layouts to build.

nice

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This is nice. Thank you.

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I love playing around with you tool and decided to recreate a city for your Tabletop game.

In the end I ran into a single problem: when filling in buildings a sizeable chunk of space wont get filled in. Is there a way to deactivate this behavior?

Also: How do I save my current map? After restarting Chrome everything was gone.

Also, I am using this tool to assist in drawing street networks in the OpenGeoFiction online fantasy mapping tool (using the Java Open Street Map Editor and image import plugins).

I'm having way too much fun with this.  How does one enable the ability to generate more than one river through the city?

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One bug I noticed is that parks seem to clump together and are not spread out. A few possible features I think would improve the generator would be a way to better center the river perhaps, and control how much ocean is generated (sometimes, I've noticed, only a sliver of both is visible). I'm interested in possibly contributing to the project.

Hello! your work is remarkable I would like to propose the following functionality: I wish that it is possible to import 3d models, or then, in the parameters of the buildings, to be able to control the size (in length and width) of the buildings, in order that it is easy to replace them after export in stl by models that we created ourselves


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This is rad! Thank you

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This is really cool, it looks almost like real cities!